Omega Zodiac within an isometric top-down action-RPG MMO that will depend on Greek, Roman and Norse myths with a heavy dose of Saint Seiya influence. In this particular game, you play like a mortal that may transform in to a sacred form via sacred armors. The controls are standard ARPG fare, you move your character by clicking on a lawn, and you attack by simply clicking on a mob.
In the beginning, you choose from one in the three classes: Knight, Mage, and Archer. There is not any character customization in this game, along with the courses are gender locked. The Knight and also the Mage are male even though the Archer is female. But don’t get confused with the class names. While these three class have different skills and armors, each of them fight in melee for some reason. For example, the Archer class fights by punching and kicking her enemies. It appears cool, but it’s not how an Archer should fight. It’s not just a really big problem except it sets players up for disappointment.
The thing that makes Omega Zodiac not the same as most ARPGs is the way the skills work. Skills are separated into three types: Anti-Warrior, Anti-Mage, and Anti-Archer. But unlike most MMOs where skills are manually cast from the hotkeys, in Omega Zodiac skills are automatic. Your character will automatically use skills during battle. In fact, there is not any manual strategy to activate your skills.
But simply because activating them isn’t manual, doesn’t mean combat is fully automated. Players can choose what ‘type’ of skill to work with. Pressing 1 can make your character use Anti-Warrior, 2 for Anti-Mage, and 3 for Anti-Archer. Every enemy is owned by one from the three types: Warrior, Mage, and Archer. Picking out the correct skill type like Anti-Warrior for warrior-type mobs can make your character do 100% damage against them. Meanwhile, while using other two types will deal reduced damage.
Another unique feature of this game is definitely the sacred set system. Besides your standard equips, the game has another pair of equips, the sacred armor. Throughout the game, your main goal is usually to 54devtpky each of the bits of a set. Once you’ve found and equipped all parts of the set, then you can activate it. Activating a sacred set turns you right into a sacred mode, along with your character will don a shining, glowing armor that appears copied right from Saint Seiya. Of course, you might be incredibly strong when in sacred mode.
The overall game is usually PvE. In fact, Omega Zodiac hides other players appearance in your screen by default. There are several instanced dungeons that provides various rewards. There is PvP, but since battles are automatic, all of it amounts to that has the bigger stats and gears. Not particularly exciting stuff.
To begin with, this game is very accessible. It doesn’t require downloading a sizable client. All you need is a browser with flash enabled. And unlike other browser games, this isn’t a card game or similar, but a real full blown CRPG MMO a la Diablo.
The graphics, especially, are great. They are doing not appear like cheap 3D rendered models. This game appears like it’s a real 3D game. The type animations look great, both for your character and also the enemy mobs. Their gait, attack animations, etc., all look natural. It’s a far cry utilizing Chinese games, in which the models and also the animation look stiff.
Gameplay-wise, Omega Zodiac Guide doesn’t have anything noteworthy within it by itself, having said that i do much like the auto-attack/auto-play system. It requires out a great deal of tediousness from the game because you don’t need to find the specified NPC, the video game will automatically walk your character to where he/she is required.
The worst thing about this game is the horrible network connection. The overall game loads slowly enough that you’re frequently stuck on the blank or mosaic screen. Worse is every asset seems to be re-downloaded for whatever reason each time you check out a new map. If every user has to re-download the map graphics every map change no wonder the graphics load so slowly. The devs need to fix their asset loading.
It’s probably linked to a similar problem above, although the game also suffers from horrible lag. I keep experiencing chronic rubber-banding, where your character gets moved to your previous position. This is particularly a difficulty on some instanced dungeons where you have to kill all enemies in under 3 minutes. This makes those dungeons hard to clear until you over-level yourself.
One other issue with this game is its repetitive gameplay. The quests are all the same: talk with this NPC, talk to that NPC, kill 10/20/30 of the monster, harvest some random item from some random point, etc., You don’t even get a proper conversation with the quest giver NPCs. They simply provide you with some random one sentence dialog while your pursuit box gets magically updated with what you need to do. It’s a far cry from the better quest-driven MMORPGs
And you also better like those uninspired quests because grinding your levels up by farming mobs is a horrible experience. The mobs in this particular game give away terrible EXP; you won’t level up just from fighting them. To provide you with a good example, a level 60 character requires around 20-40 million EXP to level up. Meanwhile, killing a level 60 mob will provide around 200 EXP. Do the math.
I’ll close my Omega Zodiac Official Website by saying it isn’t bad. However, it doesn’t really add anything a new comer to the table. It is additionally plagued by horrible network connection and lag problems.
Eventually, I think about the game to be no less than worth a peek, particularly when you’re a fan of ARPGs like Diablo. It certainly has its own place. As an illustration, it’s an RPG you can play at the office pretty easily or when multitasking elsewhere. It simply sacrifices lots of depth because of its simplicity.